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Assassin's Creed Mirage Day 1 update1.0.2: Release Date, Size, and Full Patch Notes


Assassin's Creed Mirage Day 1 update1.0.2: Release date, size, and Full Patch Notes
image via Ubisoft

Ubisoft has released the patch for Assassin's Creed Mirage Day 1 Update 1.0.2 available today.This update which brings the game to version 1.0.2 arrives automatically for PC gamer removing the need for manual downloads. It also includes Denuvo, a DRM technique that has mixed discussion due to the potential impact on PC game performance. However, first reports indicate that performance is unchanged before and after the patch, with no worsened stuttering.


Assassin's Creed Mirage is available now for PC, PS4, PS5, Xbox One, and Xbox Series X/S, with an iPhone 15 Pro version set to arrive in early 2024. Interestingly, Ubisoft did not initially announce the inclusion of Denuvo in the launch day title update, but it is now verified in the Title update 1.0.2 patch notes. The update is available for all supported platforms, with PC users receiving it as part of their 41.6 GB pre-release game files. Gamers can now have a better time exploring the captivating world of Assassin's Creed Mirage.


Assassin's Creed Mirage Day 1 update1.0.2

Assassin's Creed Mirage Day 1 update1.0.2: Release Date, Size, and Full Patch Notes
Image via Ubisoft

GAMEPLAY

Addressed:


  • Elevators would kill Basim.

  • Shards were not properly awarded.

  • End Game rewards are now properly awarded after finishing the game.

  • Enemies now properly take damage from falling.

  • Auto-loot skill now works properly on all enemies, regardless of how the player kills them.

  • Players will not lose control of Basim after Fast Traveling.

  • Enemies parry reaction time is properly slowed down using the “Dagger of Time” perk.

  • The “Sand Sword” perk now properly heals Basim when killing an enemy.

  • While wearing the “Sand Outfit” Basim now won’t be killed if taking two fatal damage from two separate enemies at the same time.


UI

Addressed:


  • Quest markers no longer disappear after performing a save/load action.

  • English language option now properly appears only once in menus

  • Instances of misplaced or wrong UI displayed.


WORLD

Addressed:


  • NPC on boats will continue to sail and not stay stationary.

  • NPC’s drinking animation fixed.

  • Removed invisible collision for some objects in Baghdad.


QUESTS

Addressed:


  • NPC detection has been improved during the Gilded Butterfly quest.

  • Forty Thieves quest items rewards are not visible in game.

  • Eavesdrop lines now properly play.

  • Baghdad Bound – Could not interact in the Harbiyah Bureau if the investigation board was opened too quickly after the Dialogue Scene.

  • Den of the Beast – Could not interact with Ali properly in the “Speak with Ali” objective.

  • To Catch a Demon – Could not interact with the Tool Wheel or World Map if detected by enemies while interacting with clues.

  • Gilded Butterflies – Fighting during the “Great Auction” would break the quest flow.

  • The Great Symposium – Fixed blockers for the “Find Frazil the Great Scholar” objective.

  • The Serpent’s Nest – Dialogues now trigger correctly for Basim.


GRAPHICS, ANIMATION, AND PERFORMANCE

Addressed:


  • Numerous graphics, environment or VFX improvements.

  • Multiple stability improvements.

  • Enemies and bosses having anormal poses.

  • Unnatural animations for Basim and/or Nehal.

  • Refresh Rate settings will now display proper information.

  • Animations for takedowns are more polished.

  • Placeholder lines/dialog appearing for too long are now removed.

  • Fixed conditions in which cinematics were not displaying carried objects.

  • Setup optimization for ultrawide and multiscreen modes.

  • Settings are now persistent on Luna.


MISCELLANEOUS


  • Improved OWO Haptic Suit support.

  • PS4 update history will now be populated.

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