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Marathon Update 1.0.0.4 Adds Balance Changes and Improves Solo Gameplay

Marathon Update 1.0.0.4 Adds Balance Changes and Improves Solo Gameplay
Bungie

Bungie has released the first major post-launch patch for Marathon, which includes several balance changes and fixes based on player feedback. The new Marathon Update 1.0.0.4 aims to improve the game's item economy, combat balance, and Runner-related issues.


One of the most significant changes is an increase in Med Cabinets and Munitions Crates throughout the map. Many players complained that ammo and healing items were too scarce, particularly during longer runs, so Bungie has increased resources to make matches less frustrating.


Marathon Update 1.0.0.4 addresses an element of this issue by slightly increasing resource availability during matches. The goal is to allow players to fight for longer periods of time without running out of supplies.


Marathon Update 1.0.0.4 Adds Balance Changes and Improves Solo Gameplay
Bungie

Following community feedback, Bungie has made several changes to Marathon's extraction shooter gameplay to make it less punishing for solo players. Some players had previously complained about the game being too difficult due to limited healing supplies, scarce ammunition, and aggressive enemy AI.


However, Bungie made it clear that the challenge isn’t going away.

“With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat,” Bungie said. “The goal here is to allow your bullets and meds to go further without reducing too much of the UESC’s bite.”

The developer added that the enemy AI will continue to offer a serious challenge, as player feedback has shown many enjoy the tension and danger created by UESC combat encounters.


Marathon Update 1.0.0.4 Patch Notes



Item Economy


  • Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter

  • Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits

  • Reduced the frequency UESC Grenadiers drop EMP grenades


Combat


  • Fixed an issue where players could sometimes die instantly when stepping on certain world geometry*

  • Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time

  • Increased the range gunfire and explosions can be heard from


Weapons


Thermal Scopes


Reduced visual clarity on targets with thermal scopes


Adjusted max distances for thermal highlight:

  • Pistols: 40 meters (down from 55)

  • Rifles/LMGs/SMGs: 60 meters (down from 65)

  • Precision Rifles: 80 meters (down from 100)

  • Snipers: 100 meters (down from 180)


Overrun


  • Increased default ammo capacity by 5


Runners


Rook


  • Fixed an issue where backpacks could be deleted when exfiling with Rook

  • Fixed an issue where Rook’s position was not being displayed on the map screen.

  • Increased CyAc reputation gain from exfilling with Rook

  • Rook will now receive the same Faction reputation bonus from all sources that solo players receive*

  • Rook’s WSTR shotgun will now spawn as Compromised

  • Compromised items require use of a Matter Fixative during the run to exfil with the item


UESC


  • Reduced health of most UESC enemies by ~10-15% and shield hp of UESC bosses by 25%*


DEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.


Contracts


  • Increased default distance objective nav points appear from 10m to 20m


Introducing NuCaloric Contract


  • Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away


Introducing Traxus Contract


  • Reduced the difficulty of the UESC Commander encounter


Zones


Outpost


  • Temporarily disabled switches access route to the Broken Wing on Outpost


DEVELOPER NOTE: We are temporarily disabling the "Broken Wing" entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the "silent" entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.


Rewards Pass and Store


  • Fixed an issue where bundle prices could be displayed incorrectly

  • Fixed an issue where individual items in the Store were incorrectly showing "Savings" on preview screens when no discount was active*

  • Increased the LUX bundle from (1000 + 100) to (1000 + 120)


Stability


  • Fixed a rare issue that could cause dedicated server crashes

  • Fixed several issues that could cause client crashes


General


  • Fixed an issue where doors would lock preventing players from finishing the new player intro mission

  • Updated the description of Perimeter (Beginner) on the Zone Select screen

  • Fixed a bug where the Text Chat window could get stuck open

  • Fixed a crash that sometimes occurred when attempting to use an IME Keyboard

  • Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard


DEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.


  • Adjusted the location of the IME keyboard to be closer to the Text Chat window

  • Players will no longer see an extended black screen during the map load sequence




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