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On November 19th, Google will officially become a game company



















Stadia is an upcoming cloud gaming service operated by Google. It is said to be capable of streaming video games up to 4K resolution at 60 frames per second with support for high-dynamic-range, to players via the company's numerous data centers across the globe, provided they are using a sufficiently high-speed Internet connection. It will be accessible through the Google Chrome web browser on desktop computers, or through the smartphones, tablets, smart televisions, digital media players, and Chrome cast.


On November 19 2019 Google will officially become gaming company with is own console,controller and distribution platform on latest games. Stadia will be available from 19 November 2019 in the following countries: UK, US, Belgium, Canada, Denmark, Finland, France, Germany, Italy, Ireland, Netherlands, Norway, Spain and Sweden.


Google is the biggest, best-positioned company to ever throw its weight behind cloud gaming — a technology that lets you play a game without discs or downloads, by streaming them from remote servers, just like you’d stream a YouTube video to your TV, laptop, or even the phone.

The service costs $130 for a hardware kit; while you can pay $9.99 per month for a subscription plan called Stadia Pro, you’ll need to purchase most of the games from a storefront.


Here’s what’s going to be available on Stadia at launch

Destiny 2

Cyberpunk 2077

Assassins creed odyssey

Red Dead Redemption 2

Mortal Kombat 11

Dark side Geneses

Destroy all humans

Borderland 3

The crew 2

Attack on titans 2 Final battle

Marvel Avenger

Thumper

Rage 2



Hardware of Stadia

Stadia's cloud hardware will initially use a custom Intel x86 processor clocked at 2.7 GHz, with AVX2 and 9.5 megabytes of L2+L3 cache.[11] It will also use a custom AMD GPU based on the Vega architecture with HBM2 memory, 56 compute units, and 10.7 teraFLOPS. The service will also have solid-state drive storage, and 16 GB of RAM (supporting up to 484GB/s bandwidth) shared between the GPU and the CPU.


























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