In Marvel's Spider-Man 2, the second mission will be called One Thing at a Time. We will provide you a thorough overview of the mission in this guide along with every necessary instructions, and guidance.
Step-by-Step guide to One Thing at a Time Walkthrough
Step 1: Sandman's Aftermath
After Surface Tension, Ganke is getting ready to restart the FNSM app.
By pressing, move down the street and free a person trapped in the sand.
Speak with the Chief inside the Ambulance truck at the following objective point.
To move a tanker that is in the way, press L1 + R1, and then use both joystick sticks to pull the tanker back.
Step 2: The Drone Launcher
Ganke points out the next goal marker, which is more over 450 metres distant.
Swing and glide to the rooftop, where you'll discover a drone launcher—a rectangular box.
To launch the drone, press X.
To fix the FNSM app, finish a minigame in which you must direct the drone through a series of rings in the air.
Step 3: Level Up and First Crime
During the app's partial repair, a criminal report is received.
You'll level up and become familiar with Peter, Miles, and the combined skill trees.
Obtain the Spider Whiplash skill on Peter's skill tree (L1 + X).
Across the street, there is a Breaking In incident.
With web wings, drop to start a cutscene.
Learn how to use the Air Launch ability (hold ◻ ) for upcoming air assaults while battling the criminals.
Step 4: Upshot Gadget and More Crime
After eliminating all adversaries, use the 40 Tech Parts you gained by putting an end to the crime to build the Upshot device.
As more criminals come in cars, you'll launch an Upshot to start the fight.
Utilise your tools, Spider Whiplash to send enemies into the air, and Spider Barrage to deal damage.
Step 5: Rebooting the FNSM App
To access the FNSM app, swipe left on the Dualsenses touchpad.
The app starts uploading a reboot patch.
When requested, you must switch to Miles by holding.
Gaining control, Miles travels to the rooftop and learns the Charge Jump (R2 + X).
Step 6: The Second Drone Launcher
Use L1 + R1 to destroy a water pipe on the rooftop to reveal the launcher box that was hidden beneath the sand.
To make another drone, interact with it using △.
Drive the drone through a series of rings to complete the minigame.
Step 7: More Crime and New Abilities
Another Break In criminal activity becomes available on the street below after the drone is launched.
Tap R1 repeatedly to web up enemies.
When your Spidey sense goes red, improve your dodging technique.
Use the Parry mechanic to defeat the Brute enemy (L1).
Step 8: Trapped in a High-Rise
Open the app then choose the request for "Trapped in a High-Rise."
Burst a pipe inside a burning structure to extinguish the flames (L1 + R1).
Meet the Sandman's minions and learn Pulling with this tutorial.
Defeat each and every one of the minions.
Step 9: Uncover Sandman's Memories
When prompted, approach the crystal shard and press.
One of Marko's Memories will be revealed by breaking the rock.
To access the FNSM app, swipe left and choose the 'Rescue Limo Passenger' mission.
Step 10: Rescue J. Jonah Jameson
As directed in the tutorial, Air Yank enemies.
Kill every enemy near the submerged vehicle.
To remove the car from the sand mound, press L1 and R1.
J. Jonah Jameson can be seen by interacting with the door on the left.
Swing carrying JJJ towards the next objective marker.
Following the day's rescue, Miles and Peter head back to school. The story progresses with the characters as Peter is fired by the principal.
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