Ubisoft Cancels Six Games, Delays Seven More as Part of Major Company Reset
- Yash Choudhary

- Jan 22
- 3 min read

Ubisoft has confirmed a major shake-up inside the company, canceling six unannounced games, delaying seven others, and reorganizing its teams into five new “creative houses.” The goal is simple make better games, spend smarter, and double down on what Ubisoft does best—large-scale open-world adventures and long-term live service experiences.
The publisher says the canceled projects, including at least one mobile game, were cut because they no longer met its updated quality standards or fit its more focused roadmap. Meanwhile, several other titles have been delayed to give developers extra time to polish their work. Ubisoft hasn’t revealed which games were affected, but rumors point to the Assassin’s Creed IV: Black Flag remake as one of the projects that may need more time in the oven.
Ubisoft Focuses on Quality Over Quantity
Ubisoft says this reset is designed to help the publisher “return to exceptional levels of quality,” especially in its flagship open-world franchises. CEO and co-founder Yves Guillemot acknowledged that the AAA market has become more competitive and expensive, but believes high-quality games now have more long-term value than ever.
“To put Ubisoft back on a path of sustainable growth, we needed a major reset,” Guillemot said. “We are transforming how we operate to create fewer, better games with clearer creative direction.”
Five New Creative Houses

Ubisoft has shaken things up a bit, and now its development and publishing teams are split into five independent creative house. Each one focuses on certain franchises and game genres.
Creative House 1: Ubisoft’s biggest brands, including Assassin’s Creed, Far Cry, and Rainbow Six
Creative House 2: Tactical and shooter franchises like The Division, Ghost Recon, and Splinter Cell
Creative House 3: Live service titles such as For Honor, The Crew, Riders Republic, Brawlhalla, and Skull & Bones
Creative House 4: Narrative and fantasy-driven series including Anno, Might & Magic, Rayman, Prince of Persia, and Beyond Good & Evil
Creative House 5: Casual and family-focused games like Just Dance, Uno, and other Hasbro titles
Each creative house will have full responsibility for its projects, from development to publishing and financial performance, a change Ubisoft hopes will lead to faster decisions and stronger games.
What About Beyond Good & Evil 2?
Despite all the changes, Ubisoft once again made no major mention of Beyond Good & Evil 2. The long-in-development sequel was last officially confirmed as “still in development” in mid-2024, and recent job listings suggest it hasn’t been canceled — at least not yet.
Studio Closures and Cost-Cutting
This reset means making some tough financial calls. Ubisoft is looking to slash another €200 million in fixed costs over the next couple of years, which will bring its total savings since 2022 to about €500 million. To make this happen, they've already shut down their Halifax mobile studio and their Stockholm studio. There are more changes coming for teams in Abu Dhabi, RedLynx, and Massive Entertainment.
Ubisoft didn't share exact numbers on layoffs, but they did say that some employees will be moved to different roles, while others might be leaving the company.
What’s Next for Ubisoft?
Even with all the changes, Ubisoft still has several projects on the way. Rainbow Six Mobile is currently the only game with a locked release date and is set to launch on February 23. Other titles, including The Division Resurgence, Heroes of Might and Magic: Olden Era, and Might and Magic Fates, are planned for release sometime in 2026.
Ubisoft also reassured fans that March of Giants, a free-to-play 4v4 MOBA and one of four new IPs in development, is still in active production. The game will be assigned to one of the company’s creative houses at a later stage.
For Ubisoft, this reset could be a make-or-break moment. If the strategy works, it may help the publisher regain its creative momentum. If not, the company could face more challenges ahead as it tries to turn big promises into better games.



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