Ubisoft Releases Final Big Update for Assassin’s Creed Shadows
- Yash Choudhary

- 4 minutes ago
- 5 min read

Ubisoft has released the final major content update for Assassin's Creed Shadows, which includes a new story quest, endgame challenges, and a variety of gameplay improvements.
The highlight of the update is Black Tides, a new story mission that concludes the story for protagonists Naoe and Yasuke. To access the new content, players must first complete the main story and any previous post-launch quests.
The update also includes Domains a new endgame mode with five gameplay simulations and ten challenge levels. Completing these challenges will reward players with classic Assassin's Creed weapons.
"Black Tides, which is our final story mission for Naoe and Yasuke, is how we kick that door wide open and add more Templar focused story content to wrap things up."
Ubisoft has also added new Animus Hub crossover projects called Riptides and Undertow, which offer rewards that connect Assassin's Creed Shadows to the upcoming Assassin's Creed Black Flag Resynced.
While Ubisoft may release additional patches to address bugs and improve performance, Title Update 1.1.11 represents the game's final major content expansion.
Assassin’s Creed Shadows 1.1.11 Update Patch Notes
New Free Story Quest: Black Tides
A new threat washes ashore!
Two elite-level Templars known as “Black Cross” are called to Japan to hunt Naoe and Yasuke for all the trouble they have caused. But as is often the case with the Templar Order, those Black Cross may have additional goals of their own: It’s up to our two protagonists to prevent them from acquiring whatever they seek – and manage to stay alive…
Conditions for Black Tides
Complete Naoe & Yasuke’s main story
Complete “A Critical Encounter” post-launch quest
Complete “A Puzzlement” post-launch quest
New Crossover Projects: Riptides & Undertow
We’re releasing two new crossover Projects available in the Animus HUB called Riptides and Undertow, in which you can unlock new themed outfits, weapons, trinkets and more!
To activate the new Projects, complete Anomalies and progress through the rewards like previously released ones. These include rewards for both Shadows and Black Flag Resynced and can be progressed by completing Anomalies from both games.
Note: Unfortunately, these will not be available on Nintendo Switch 2 as it contains crossover content with Black Flag Resynced, which will not be releasing for Nintendo.
New End-Game Feature: Domains
A brand-new Animus activity that will put your RPG build crafting skills to the test as you tackle 5 new gameplay simulations across 10 challenge levels.
Unlock conditions: Reach level 30
MOD, an Assassin hacker, has created a new type of simulation called “Domains.” These trials are designed to help the Dark Animus users sharpen their combat and survival skills. Those who can rise to the challenge can earn dozens of new and remixed outfits, weapons, trinkets and engravings.
The higher the difficulty, the more gameplay modifiers will be applied. The goal is to push you out of your comfort zone and make you rethink your loadouts. A strategy that works in one Domain may not in the next. “Time to get those Mythic and Artifact upgrades you’ve been putting off!”
MOD has an exclusive shop and in-game currency you can use to purchase new end-game gear sets, new powerful engravings, and a progression tree to support the Domain’s increasing challenges. As you push through higher difficulties, MOD will reward you with weapons and armors that longtime Animus users may recognize.
And you will need it all if you want to beat the hardest challenge levels (and get the secret rewards along the way!)
Note: None of these items will ever be in the store or the exchange. These are Domain-exclusive, for bragging rights only!
New Animus Rift: Horizon
Another Rift has opened to reveal trouble stirring in its depths.
The Eagle has more information to share about the Guide.
Note: You must complete the two previous Animus Rifts to access the New one: Horizon.
Bug Fixes & Improvements
Gameplay
Damage increase for “Shurikens” fired from the “Bank Shot” and “Triple Threat” tools mastery upgrade.[JF4.1]
All abilities that destroy enemy armor are now half as effective when used against bosses.
Fixed an issue preventing the “weak point attacks from making enemies vulnerable a second time” engraving from unlocking correctly.
Fixed an issue where Yasuke’s knowledge bonus that granted damage reduction against melee or ranged attacks had no effect.
Enemies now take fall damage from shorter heights, resulting in more overall fall damage.
Damage from “Poison Kunai” thrown by enemies is reduced.
Damage from “Explosive Grenades” thrown by enemies is reduced.[JF5.1]
Up to 6 “Corrupted Castles” are now available each season.
Fixed an issue with Naoe’s “Katana Sheath” being stuck to her.
UI
Forge engraving lists have been reordered, and a new “Critical Category” has been added.[JF6.1]
Fixed an issue where some perks are shown in the wrong forge category engraving list.
Fixed an issue where some perks and knowledge skills displayed the wrong icons.
Fixed an issue where the “Damage when Hitting Vulnerable Enemies” perk was missing from the stat sheet.
Naoe’s “Peasant Hat Headgear” perk now has extra text in the stat sheet clarifying it only triggers when below 1 adrenaline.[JF7.1]
Fixed an issue where Yasuke’s knowledge bonus “Damage with Combo Enders” showed a value 10 times higher than intended in the stat sheet.
Pins and world markers are now saved through travels in Japan and Awaji.
Gears & Perks
Perks listed below have been reworked to a % of an adrenaline chunk and have been rebalanced to a lower value:
Adrenaline Tools
Adrenaline on Headshot
Adrenaline on Critical Hit
Adrenaline over half health
Adrenaline under half health
Adrenaline on afflicted enemies
Adrenaline on posture attack
Adrenaline on vulnerable enemies
Perk present on “Whisper of Gold Long Katana” now increases ability damage by 100% (up from 50%).
Fixed an issue where Naoe’s “Kusarigama” perk “Affliction on Entangled Enemy” dealt lower damage than intended when triggering bleed with entanglement.
Fixed an issue with “Blade of Yumminess” missing from inventory in some cases.
“Teppo” and “Bow” weapons can now be engraved with armour damage and armour piercing perks.
Fixed an issue where the “Arrownomics Bow” perk could be engraved on amulets.
Fixed an issue where the “Golden Chamber Teppo” perk could be engraved on amulets.
Perk present on Naoe’s “Ethereal Cloth Headgear” now triggers when health is below 15% (up from 10%).
Perk present on Naoe’s “Pink Petal Kosode Light Armour” and Yasuke’s “Sakura Bloom Armour” now converts adrenaline to 20% health on death (up from 10%).
Fixed an issue to prevent Yasuke’s “Riddle Scroll Beacon Trinket Perk” from reverting to default perk.
Fixed an issue where “Consecutive Enemy Kills” perk would not reset when combat ended.
Fixed an issue where “Consecutive Enemy Kills” perk would reset upon being damaged.
Perks with the condition “with backstab” can now correctly only be engraved on “Tanto” weapons.
Perks with conditions such as “with ranged weapons”, “with headshots”, and “while stationary” can no longer be engraved on melee weapons, where they would have no effect.
Perks with conditions such as “with melee weapons”, “with posture”, “with combo ender”, “when hitting multiple enemies” can no longer be engraved on ranged weapons, where they would have no effect.
Fixed an issue where some perks affecting affliction duration or granting adrenaline didn’t have their effect increased when engraved on enhanced items.
Fixed an issue where the “Critical Change with Melee Weapons” perk could be engraved on armours instead of helmets.
(Spoilers) Quests
“Gather Mon”: Fixed the “Anomaly Quest” progression issue.
“Way of the Blacksmith”: Fixed an issue where “Heji and the forge” have been removed from the hideout and his quest is not available.
“Lost and Found”: Fixed an issue where Sentinel B-Ser.0197 is teleported out of bounds.
Nintendo Switch 2
GPU performance improvements in handheld mode.



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